#include "shape.h"


Shape::Shape() :
    x(0.0f),
    y(0.0f)
{
}

Shape::Shape(float x, float y) :
    x(x),
    y(y)
{
}

Shape::~Shape()
{
}

float Shape::getX() const
{
    return x;
}

float Shape::getY() const
{
    return y;
}

void Shape::setX(float x)
{
    this->x = x;
}

void Shape::setY(float y)
{
    this->y = y;
}
